Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Monday, December 04, 2006

Small Arms Review

When I first saw that YouTube video that was leaked onto the intertubes months ago, I thought, ‘Wow, I gots to get me some of that!’, and from that day on I was clinging on to hope that A) this would topple Geometry Wars as my most played Arcade game, and B) it would give me the Smash Bros. Melee style gaming I’ve been craving for ever since I got my 360 way back when. I’m thrilled to say both of those came true. Read on for the full review.

Obviously comparisons are going to be drawn from Small Arms and Super Smash Bros. Melee, but throughout this review I will bring in Smash Bros. when it’s crucially important.

The first thing which will strike you when you load up Small Arms is the graphics, the opening sequence really hits you, with a highly detailed character, explosions, the works, they look fantastic. For an Arcade game too, it’s all the more impressive, add to this the fact it’s a tiny download and you’ll be pondering how they fit something this good looking into a 50mb package. Throughout both the single player missions and the multiplayer arenas, you’ll be impressed by the art style and how detailed the environments and weapon effects are.

New to Small Arms, you don’t know how it plays? I hear ya.

This is a pure combat game, no story, nothing like that; this is all about the gameplay. Amazing gameplay at that, but more on that later. The combat takes place on a 2D arena, full of different platforms, holes, trapdoors, lifts and gas chambers. Along with the mandatory weapon and health pickups, it’s feature packed and ready to go. The aim of the game is to take down your opponent before he takes you down. Simple really, however, add to all the previously mentioned hazards and multiple opponents and we see things start to get hectic.

The scoring system is simple too, you get a point for taking down an opponent, and you lose a point for suicides (either falling off the side of the level or into a pit, or accidentally hitting the wall next to you with one of those Molotov Cocktails). That’s it, you don’t lose a point for being taken down, which was a good move because it adds to the mayhem by eliciting a ‘what’ve I got to lose’ attitude while playing the game.

If I have made it sound complicated, trust me when I say it isn’t. The controls are very intuitive, they take 5 minutes to get to grips with, and about half an hour to really get good at. That’s pick up and play if you ask me. Every weapon in the game has a primary and alternate fire functions, the latter usually being more powerful and more of a drain on the weapon’s ammo. When you’ve run out of ammo for that weapon, you’d better get looking for another weapon or an ammo pickup as melee (X) is generally ineffective. The primary and alternate fire are designated to the right and left triggers respectively. Movement is with the left analogue stick and aiming with the right. You’re prepped, soldier (read: chicken with flamethrower), get to it!

There are 8 levels in Small Arms, which each varying from the next often in dramatic ways. Last time I checked a ‘Moonbase’, ‘Tornado’ and fast moving ‘Train’ were pretty different from one another. Each level offers lots of variety within them; I’ve found that there are more than a few choke points in most. I’ll give you an example of two of the more diverse levels.

‘Waterfall’ is visually a treat, the water effects are very well done in that you appreciate the background waterfall, yet it doesn’t distract you from playing. There are several different platforms on this level with a large log in the middle which partially obstructs your vision your character; this leads to some exciting blind fire conflict in the middle with many an outcry from the loser of the feud.

‘Train’ is a dynamic level, the camera is constantly tracking across the train, so you are forced to run and gun. This can be fun, but I often found it frustrating and unfair when playing against AI. You have a few seconds after the screen leaves view of your character to get back into the picture before you die. There are often pits you can fall down on the ‘Train’ which can be difficult to get out of, and when you have no view of your character, it’s nigh-on impossible to get out, yet the AI manages perfectly, every time.

There are several characters in Small Arms, 12 to be exact. Each has their own specific starting weapon. Visually, all the characters ooze personality and each are in stark contrast to one another. As for how they play, other than their starting weapon, there isn’t much to differentiate them.

The AI is fun to play against; the mission mode is fairly lengthy, considering you’ll be wanted to go through multiple times to unlock everything. The mission mode consists of battles of increasing difficulty, be it due that they are harder to take down or that there’s more of them, providing a decent challenge.

But playing against your friends is where it’s really at. I have to confess I haven’t played online all that much, I’ve preferred to play against friends who’re sitting next to me on the couch (plus there’s always bots to fill the numbers), and there has been many a final duel between me and a friend along the lines of ‘kill one more and I’ve won!’ which has provided for some great multiplayer moments I haven’t experience since Smash Bros. Melee. Gutted there’s no Pikachu in Small Arms huh? Okay then, just me.

The game is an absolute blast in multiplayer, single player is solid also, as there are unlockables to keep you coming back for more. But this is no perfect game, there are some niggling little things which annoy me, no matter which character you choose, you can pick up any of the randomly spawning weapons, and those goes for your opponents too. This nullifies the point of having all those different characters and their individual starting weapons.

On a more personal note, I’ve thoroughly enjoyed every minute I’ve played Small Arms, it’s a perfect complement to any get together of friends, and I’m avidly waiting getting the full four of my buddies (wait, I have more than four buddies, that’s the player limit…oh never mind…) to see who is the king of Small Arms. In terms of characters I’ve yet to find my Pikachu, but I’m working on it! My favourite level is the ‘Sewer’ as you can trap someone in a gas chamber as they selfishly go for that luring weapon pickup. Excellent level design, fantastic and tight gameplay, and the best Multiplayer of any Xbox Live Arcade title hands down.


Highly Recommended.

Friday, November 10, 2006

The Gears of War Review.


Buy.This.Game.
Period.


If you don't have a 360 well, buy one. Don't have Xbox Live? Buy it. Don't have an HDTV, you don't need one, this game looks amazing HD or not. The big question everyone keeps asking is, "Does Gears live up to the hype?" Well, I think I've answered that, yes Gears does. My store got Gears in on time (luckily) but, due to some confusion (On the retailers part) on when they were receiving the game and on top of that, shipping problems with major retailers some stores still don't have it. So due to my attaining a copy before some people, my Live account has been flooded with messages and voice chat requests. Most people asking how it is, but some jaded "friends" (Sorry UK!) have even sent me hate mail because they won't be getting Gears for "a while". Sorry, enough ranting...


This is the best looking game on any console to date, period. The graphics are amazing but that not why this game looks so good. The architecture and attention to detail in every, building, car, soldier, gun, water, lava, mine cart... yeah there's mine carts. But that's not all, the game sounds amazing too, Cliffy B. has been credited for spending tons of time wanting the guns to have just the right sound to them. The gun fire and explosions are crisp and not too over the top. (5.1 audio puts you right in the action) The controls couldn't be any tighter, and with really only 3 buttons that you need to use (Shoot, Reload, Cover) it couldn't get much simpler.
Anyway, on to the review.


Single Player

The game starts off with our anti-hero's being freed from jail (for disobeying the Army to go save his father), to rejoin the fight against the Locust Horde in the 11th hour. Single player takes off with a bang and doesn't ever stop, every level, every scene is jam packed with suspense and action, a "Tactical shooter meets horror movie" as Cliffy puts it. The environments are varied and there is no repetition a la Halo (and most shooters to be fair) so you don't get that sense of didn't I do this already? You fight from the streets, houses, factories, back alleys, underground, and even on frigin' mine carts! Rain or shine, light or dark, this game has all the environments and it does them superb. The one grip I have with single player is the story, they never tell you anything. I learned more about the story from the manual that came with the game then I did playing it! Setting up for a sequel is one thing, but at this rate they better be making 10 games. But once you chew through the seemingly short single player, you're ready to move on to the meat of Gears:


Multiplayer

This is where you will "lose" countless hours of your life. The fast paced 4 vs 4 team multiplayer action is what Gears was made for. Gears proves that tons of options, configurations, and players aren't needed to make the most awesome multiplayer experience ever. There are only 3 game types in Gears:

  1. Warzone - Basic team death match, no re-spawns, last man standing (and his team) win.
  2. Assassination - Each team has a leader, and your object is to kill the other teams leader.
  3. Execution - (From the manual) This game type is similar to Warzone, but instead of dying after you have been knocked down... (From me) ... You have to finish off your opponent with a classic "curb stomp" or the ol' chain saw!
Execution is by far my favorite game type, it inspires more teamwork and cooperation, not to mention sometimes a second chance. It also leads to my favorite quote from Gears lead man Cliffy B. :

"I was getting tagged by this guy, he had me down and was coming over to stomp me, and my buddy came in around the corner like, 'Here comes the cavalry' and knocked him down. My buddy intentionally didn't kill the guy, because he knew he was no longer a threat at that moment. He knew the more important thing was to resurrect me before I bled out.So he resurrected me, but not only that, he was a gentleman and allowed me to go over and stomp the guy who had knocked me down, as this kinda nice revenge. Right then, I literally was like, F*** you! as I stepped on his head. It felt so good."

As you can tell Cliffy's got a way with words... Now reviving your teammate for revenge, that's teamwork. Another huge bonus is you accually start with (arguably) the best weapon in the game, the Lancer (AKA Chainsaw Gun!). Unlike Halo, where you get a single SMG to start, in Gears off the bat you're ready to kick some ass. The only grip I do have with multiplayer is you can't go with your friends into ranked matches, bummer. MS says this is to prevent cheating, but I feel I would rather deal with some guys trying to boost so that I can play with my buddies. It's tough seeing 15 friends of mine all online playing Gears, but I can't join 'em cause they're in ranked games, and who can blame 'em? That's where all the competion is. It's OK to play the unranked games for a while, but it's plagued with people that don't care. So they quit early, or don't play right, and run around like dumbasses, you know the type. This is a must fix for Gears to stand the long haul like Halo 2. Level design in multiplayer is fantastic as well, this game shipped with 10 great maps with more promised through the marketplace, if you've got Xbox Live this game is a must have. Get ready to kick some ass and chain saw your buddies (in unranked...) Gears of War, it will blow your sock off. I'm off for some more.

For All Your Daily Tech News Check Out: All Day I Dream About...Tech

Thursday, October 26, 2006

F.E.A.R. Review, and its good news!

IGN have finally reviewed the once higly anticipated (hype for the game seems to have died down of late) first person shooter, F.E.A.R.
It's got a very respectable score, one of the highest 360 scores from IGN to be more specific, coming in with a 9.1.
Things which really impressed the guys over there were the AI, which they say 'provides powerful combat sequences'. I agree, after playing through the demo, one of the biggest things which stuck out for me was how clever the AI was, not 'splinter cell clever' (knowing where you are even though you're the other side a concrete block), but humanly clever - if they're getting pummeled, they retreat, then come back at you from another angle, fantastic for firefights because it keeps you guessing, much alike a multiplayer session.
Also particularly impressive was the sound. The sound effects are all excellent, notably the guns you wield, they all sound wonderfully meaty. But moreso, according to IGN, was the ambience, the creepy sound effects, they 'add volumes to the atmosphere'.
And last but certainly not least, this game keeps you on your toes, why? because it's one scary mother of a game, IGN don't hesitate to tell you that more than a few times during the review.
Hype, they say, will certainly pick up for this game once it hits retail. I for one agree, and am looking forward to picking this game up come it's November release date (can anyone say PS3 launch?) and dipping into the 'Instant Action' mode, which drops you into different situations throughout the single player game and records how well you do, and sticks your statistics onto an Xbox Live leaderboard. Good stuff. See you on the leaderboards.

Jay, welcome aboard!
For All Your Daily Tech News Check Out: All Day I Dream About...Tech

Tuesday, October 17, 2006

Splinter Cell: Double Agent Review/Info

Lucky you, we have a double whammy of Next-Gen Splinter Cell goodness...

Splinter Cell Co-op impressions. 1UP has a comprehensive look at the multiplayer co-op mode specific to the Xbox360. This can clear some confusion up about the difference between the this and the Versus mode. A thoroughly enjoyable writeup.

IGN's Review of Double Agent is mostly glowing of praise, even going as far to say that "The level design in Double Agent is off the hook." After reading through the review, all i can say is, me want, right now!

Enjoy reading these two great writeups, Splinter Cellites! (cellulite? sorry, it's what came to mind)